PROTOCOL ARCHIVE // IN-GAME RULES

SERVER_RULES_

These rules are subject to change; it is your responsibility to keep yourself familiar with them.

LAST UPDATED: 07/03/2026

1) HERBIVORES

1.1 — HERBIVORE AGGRESSION

No Herbivore Aggression. Herbivores are not permitted to initiate unprovoked combat, outside of the official nesting ground. (See 1.2.) However, they may defend themselves and their pack-mates from carnivore aggression. (See 2.1.)

REX EXCEPTION: Adult Rexes are always considered a threat. Herbivores may, at any time, anywhere on the map, aggro adult rexes (over 75%). Normal pack limits, combat rules, and third-party limitations still apply.

DRYO EXCEPTION: For comedy, dryos are always allowed to be aggressive.

1.2 — NESTING GROUNDS

Herbivores have the following rule adaptations only while in Official Nesting Grounds (see below for boundaries):

  • Pack/Mix limits are doubled.
  • Apex nest limits are doubled.
  • No mix-packing tier limitations for herbis.
  • Herbi aggression, and herbi third party is allowed against carnivores. (Third-party rules still apply, see 2.3)
  • Herbies can challenge each other to a duel with a 3-call. However, combat can only start if the player accepts your challenge by responding with a 3-call. All challenges are considered to-the-death, unless otherwise agreed.

1.3 — ROGUE HERBIVORES

  • Once you are rogue, you are rogue until you die or store.
  • Rogues must wear the Rogue skin at all times and may not change it.
  • If you store/unstore your rogue, you must either re-activate your rogue status in the dashboard, or change your skin and return to normal play.
  • Rogues may not use mud to hide their coloring.
  • Rogues must wait 15 minutes after becoming rogue to initiate combat.
  • Rogues must remain solitary at all times. You may not nest, co-exist, or pack with any other dinos.
  • Rogues are outcasts, and may be killed on sight by any herbivore.
  • Other players will be notified in-game of your presence.
  • Rogues are considered carnivores, and follow carnivore combat rules.

2) COMBAT

2.1 — INITIATING COMBAT

Combat is initiated any time you or a member of your pack engage in aggressive behavior towards another player. Aggressive behavior includes:

  • Biting/attacking a player.
  • Mock biting a player.
  • Charging/running at a player.
  • Circling/following a player.
  • Entering a player's personal space.

Once you or a member of your pack initiates, or is engaged in combat, the entire pack is engaged until combat ends. (See 2.2.)

NO TARGET SWITCHING. Once your pack is engaged in combat, you cannot target a dinosaur/pack outside the combat until combat ends. (Third parties who engage are considered to be part of the combat.)

NO GROUP CHANGES DURING COMBAT. Your pack's members are locked in once combat starts; no player is permitted to join or leave a pack that is engaged in combat. (If you were not in the area and clearly part of your pack when combat starts, you cannot join the fight.)

2.2 — ENDING COMBAT

Combat ends if one of the following criteria is met:

  • All parties agree to stop or clearly disengage from combat (there is no further aggression or pursuit).
  • If a party successfully escapes; i.e. is able to get somewhere they cannot be reached or found for combat to continue, and is no longer bleeding or being pursued.
  • All members of a pack are dead.

2.3 — THIRD PARTYING

"Third Partying" is defined as entering into an active combat that does not involve you or your pack, and is permitted for carnivores ONLY. (Herbi exception for nesting grounds see 1.2)

  • You may not third party into a combat that already involves a member of your own species.
  • You may not third party into a combat that involves a group you have been co-existing with. (see 4.6)

3) BODY DENIAL & COMBAT AVOIDANCE

3.1 — ACCESSIBLE DEATH

No body denial. If you are actively losing or fleeing from a fight, you may not intentionally die in a way that prevents your attackers from eating your body.

3.2 — COMBAT LOGGING

Logging out while engaged in combat, including being actively pursued, is strictly prohibited.

3.3 — COMBAT AVOIDANCE

You may not entomb or use the bot while engaged in combat, including while being actively pursued. (see also, bot abuse 5.2)

4) GROUPING

4.1 — PACK LIMITS

A pack is defined as any dinosaurs that are:

  • staying close to each other
  • attacking or hunting together
  • defending or shielding each other

Packed dinos must stay close to each other, and separate from other dinos/packs, so that there is clear definition between groups.

Dinosaurs under 2nd mutation do not count towards pack limits. Exception: Apexes count towards pack limits at 1st mutation. (See 4.2.)

Full limits for each species tier: > PACK LIMITS TABLE

4.2 — APEX (TIER 5) LIMITS

APEX SPECIES: Deinosuchus, Triceratops, Tyrannosaurus.

  • Max pack limit for apexes is 2 adults (over 2nd mutation) and 1 juvenile (under 2nd mutation). However, you may trade an adult slot for an additional juvenile (i.e. 1 adult and 2 juvis OR 3 juvis together).
  • When nesting, apexes may only nest in two hatchlings at a time, and must raise or abandon them at 1st mutation before nesting another.
  • When the hatchlings hit first mutation, the pack must split to be within pack limits.

4.3 — MIX PACKING

Mix Packing is only allowed within the same diet and appropriate tiers. > SEE PACK LIMITS

4.4 — THE SOLARDIE EXCEPTION

Triceratops and Stegosaurus may pack together; however only as (1) trike and (1) stego, no matter the growth.

4.5 — SPIKEY BOYS EXCEPTION

Stegosaurus and Kentrosaurus may pack together.

4.6 — OMNIVORES

Omnivores are considered menaces and follow carnivore combat rules — unless packed with herbivores, at which point they must follow herbivore combat rules.

  • Gallimimus may only pack with herbivores.
  • Beipiaosaurus may pack with herbivores and Deinosuchus.

4.7 — CO-EXISTING

Dinos and Packs may coexist with each other in the same area peacefully. Co-existing includes:

  • Sharing the same area
  • Travelling together
  • Sharing food

Dinos/Packs that are coexisting may not help each other in combat, or prevent each other from being hunted in any way. This includes:

  • Third partying each others combats.
  • Scouting or Baiting.
  • Shielding or Body blocking.
  • Communicating or coordinating regarding locations, status, or combats of other dinos.

Dinos/Packs that are co-existing must stay apart from each other, in clear separate groups, so it is easy to distinguish between packs.

5) ALTERNATE ACCOUNTS & BOT ABUSE

5.1 — ALTS

Players are permitted to have alternate accounts. However, you may not use them to scout for yourself, or revenge kill.

  • Logging on to an alt account after death to revenge kill is a rule 6 violation.
  • Using an alternate account to evade/bypass a ban timer is not permitted and is a perma-ban offense.

5.2 — BOT ABUSE

Use of the bot expressly to engage in, or avoid combat is strictly prohibited. While in combat or being actively pursued, none of these bot actions are allowed:

  • Changing Skin
  • Storing to avoid combat.
  • Unstoring
  • Slaying
  • Teleporting
  • Using a Grow Token
  • Buying Soup, Dino Dash, or any other Bean Store item

These bot actions are also prohibited:

  • Unstoring a dinosaur in an area specifically to initiate combat with a player (e.g. you see that there is a deino in the HL lake, so you unstore your HL deino to kill it).
  • Teleporting to initiate combat (there is a 2 minute cooldown rule after tping to initiate combat).

6) DON'T BE AN ASSHOLE

6.1 — THE GOLDEN RULE: DBAA

Asshole behavior includes, but is not limited to:

  • Attempting to avoid the rules via "loop holes"
  • Location dropping other players, including in voice channels.
  • Being toxic in chat.
  • Meta-gaming/Stream-Sniping in any discord or VC.
  • Exploiting map or gameplay glitches in combat.
  • Camping teleport locations or portals
  • Revenge killing/attacking a player or group within 30 minutes after you die to them.
  • Purposefully trying to ruin other's gameplay (for example: requesting an egg and killing the other hatchlings).
  • Killing someone in your pack/group (if you no longer wish to group with someone they must be given warning and allowed to leave the area.)
  • Repeatedly attacking/killing the same player or pack.
  • Attacking other players during the 5-minute restart timer.
  • Lying to, disrespecting, or abusing staff.
  • Impersonating staff (perma ban offense).
  • Deliberately causing drama or starting issues within the server.
  • Purposely spreading misinformation.

DBAA violations are all at admin discretion.

7) SPECIAL ZONES

7.1 — THE NESTING GROUNDS — HIGHLANDS

The Nesting Grounds are meant to be a haven for herbies to gather, nest, and raise their young in — and a place for predators who have the nerve to take on an angry herd to prowl for stragglers. You are allowed to hunt the herbis in highlands, but do so at your own risk.

BOUNDARIES: The highlands lake valley, within the boundaries of the mountains and roads. Anywhere the grass is yellow.

In the Nesting Grounds, herbivores have the following privileges:

  • Pack limits & Mix limits are doubled.
  • Apex nesting limits are doubled.
  • Herbivores of any tier may pack together.
  • Herbivore aggression is allowed against carnivores.
  • Herbivores may 3rd party against carnivores. (3rd party limitations still apply)
  • Herbivores may use a 3-call to challenge another herbi to combat. The challenge must be accepted by the other herbi with a 3-call before combat begins. All challenges are considered to-the-death.

IMPORTANT NOTES:

  • All combat must stop 5 minutes before reset (server-wide rule).
  • No abusing zone edges — violators will be treated as breaking rule #6.
  • There is no nest protection (server-wide rule). If you choose to have babies, be ready to protect them!
  • If combat begins in HL, leaving HL does not end your combat.

7.2 — NO RULES ZONE

Tell the admins "you're not my real dad!" and live life however you want in the NRZ, where the rules do not apply!

BOUNDARIES: North/East of the wall at North Lake, from the cliffs on the west to the last container on the beach.

In the NRZ, you may:

  • Ignore all gameplay rules
  • Hyper-aggro
  • Overpack/mixpack
  • Over nest
  • Be a chaos goblin
  • Have a cuddle puddle grow-party

IMPORTANT NOTES:

  • Enter at your own risk.
  • All combat must stop 5 minutes before server rest (server-wide rule).
  • No abusing zone edges — violators will be treated as breaking rule #6 (DBAA).
  • Rules 5 and 6 still apply in the NRZ.

7.3 — LAYLA'S DAM — SAFE ZONE

In loving memory of Laylasaurus, and her love of cuddle puddles at the dam.

BOUNDARIES: The area directly around the delta dam — within the notifications.

Within the Safe Zone:

  • You may all hangout together. Cuddle puddle, do your thing.
  • There is NO pvp allowed, damage is blocked entirely.

(Please note: this means you also can not kill AI here, you will have to leave to hunt. You are not protected while doing so.)

RULES:

  • Camping/abusing the boundaries to attack those leaving, or attacking those approaching the Safe Zone will be considered a Rule #6 violation.
  • You may not enter the safe zone during combat, including while being actively pursued. Doing so will be considered a combat avoidance violation.

8) CLAN WARFARE

8.1 — CLAN CONDUCT

Good Sportsmanship — Clan warfare is meant to be in good fun. Toxicity will not be tolerated. Clan warfare is limited to clan events. Any drama or toxicity spilling over into regular gameplay will result in removal from your clan for the current rotation, and is subject to a Rule 6 strike.

Clan Leaders — Each clan is headed by specific admins. They are in charge of your clan, and are your go-to for support, organization, and clan events. Be patient and respectful of them and their time.

Clan Assignments are Random — Clan assignment is random for a purpose. Get out of your cliques and into the community. You may not request a certain clan, or request to switch clans. If you wish to opt out of clan warfare, contact your clan leader. Clans will be resorted after every 3 months.

No Interference — All players must respect the bounds of clan warfare. No players may interfere with clan warfare in any way, regardless of clan affiliation or lack thereof. This includes but is not limited to:

  • 3rd partying combat during any clan or raid event
  • Attacking a raiding party on their way to a raid
  • Scouting or metagaming any clan related activities or movements

8.2 — WARSCORE POINTS

WarScore points can be earned through Clan Warfare and by winning server events. The team with the highest WarScore is given the most defensible position to start the brawl.

WarScore Points can be spent on the following brawl perks:

  • Revive 1 clan member during the brawl - 600 WarScore
  • Add 1 extra Apex to your team - 500 WarScore
  • Add 1 Extra Tier 4 to your team - 250 WarScore

8.3 — CLAN BASES

Each clan is assigned a base, as shown in discord. Bases are re-assigned every 3 months, with the winners of the Clan Brawl getting first pick.

Leaving the Base — If any members of the clan pack leave the base for any non-raid reason including hunting, seeking water, or scouting they are no longer considered part of the clan pack.

8.4 — CLAN PACK LIMITS

While at base, or in a raiding party, the clan members present function as one pack. While at base, or while in a raiding party, the clan pack may have any combination of species, within the following limitations:

  • No more than 3 Apexes present at a time in the base during normal play.
  • No more than 4 Tier 4's present at a time in the base during normal play.
  • No apexes or tier 4's allowed during raids, in either the defending or raiding parties.
  • Limit of 3 tier 3's in a raiding/defending party.
  • Limit of 4 tier 2's in a raiding/defending party.

Clan Packing is only allowed within your base and immediate area. Clan members exceeding the clan pack limits are not permitted in the immediate area, and are subject to regular grouping and 3rd party limitations.

8.5 — RAIDS

All clan raid events must be f2 recorded by the leader, or appointed clan member.

When your base is available to be raided, your clan leader must announce your raid window status as open in discord.

  • Raid windows must be a minimum of 4 hours.
  • Clan members defending the base during a raid window must wear their clan skin until the raid opening is finished or they leave the clan pack.
  • If your base is announced as open and remains unraided for 4 hours, your clan will receive 3 WarScore points.

Clans must open their bases to be raided a minimum of once per week and may open their bases a maximum of 5x per week.

A clan may only be raided once per window.

Both defending clan packs and offensive raiding parties must follow Clan Pack limits.

  • Clan members may not hide during a raid to prevent the raiding party from successfully defeating or defending the base.
  • Defending Clan Packs are locked-in once a raiding party initiates combat. No members may join the defense once the raid has begun.
  • Offensive Raiding Parties are locked-in once they leave their base. No members may join the raid once the raid has begun.

Raiding parties must:

  • apply their clan skin before departing on a raid, and may not take it off until the raid is over.
  • travel together, staying close to each other until in the immediate area of the target base.
  • travel directly to their target, and may not work as a group outside of a raid.

Raiding parties may not initiate ANY PvP outside of a base area.

Clans may not 3rd party each others raids, co-operate, or co-ordinate in any way.

DEFENDED: A base is defended successfully from a raid once all members of the attacking raid party are dead or abandon the raid, leaving the area completely. Clans who successfully defend their base from a raid will receive 10 WarScore points.

DEFEATED: A base is defeated successfully in a raid once all members of the defending clan party are dead or abandon the base, leaving the area completely. Clans who successfully defeat a base during a raid will receive 15 WarScore points. Defeated raiding parties will receive 3 WarScore points.

Once a clan has successfully defended, been defeated, or times out and closes with raid window, their clan leader must announce the result in discord.

8.6 — CLAN CHALLENGES

Clan leaders may issue PvP challenges, wagering their WarScore points.

For example: Clan Horn issues a challenge: 5 WS points on a Dibble 1v1 against Sticky.

Losing clan pays the winning clan the wager.

All challenges are considered to the death.

  • Challenges must be sanctioned by the clan leader, and announced and results reported in discord.
  • Challenges must take place at the issuing clans base, and must be f2 recorded.

8.7 — CLAN BRAWLS

Clan brawls happen once per month, at rotating locations around the map.

Winning clan gets to choose which base is theirs for the next month.

Your entire clan participates in the brawl, with the same Clan Pack limits:

  • No more than 3 Apexes
  • No more than 4 Tier 4's

This is an all out brawl, last clan with member(s) standing wins.

9) PACK LIMITS

PACK LIMIT = number of adults that can be in a single-species pack (over 2nd mutation).

MIX LIMIT = number of adults of that species that can be in a mixed-species pack (over 2nd mutation).

T1 — TIER 1

PACK: No limitMIX: No limit

Can mix with any tier of the same diet.

Austroraptor · Oviraptor · Pteranodon · Troodon · Beipiaosaurus · Dryosaurus · Hypsilophodon

T2 — TIER 2

PACK: 10MIX: 5

Can mix with Tier 1 & 2 of the same diet.

Herrerasaurus · Omniraptor · Diabloceratops · Gallimimus · Kentrosaurus · Maiasaura · Pachycephalosaurus · Tenontosaurus

T3 — TIER 3

PACK: 5MIX: 3

Can mix with Tier 1 of the same diet.

Carnotaurus · Ceratosaurus · Dilophosaurus

T4 — TIER 4

PACK: 3MIX: 2

Can mix with Tier 1 of the same diet.

Allosaurus · Baryonyx · Stegosaurus

T5 — TIER 5 (APEX)

PACK: 2MIX: 2

Can mix with Tier 1 of the same diet.

Deinosuchus · Triceratops · Tyrannosaurus

Please report any issues to staff via discord.

In the event of a discrepancy between these rules and those in discord, the discord version will be considered most up to date.